Script Reference
Event


 on (loop2)     //Advanced
 {

 }

Used for : Rooms


Dexcription :

Works like a loop1 event with one difference. The loop2 event will be paused when a cutscene or a textscene is running.

This event is used for making NPCs have a conversation that will be interrupted when the player tries to talk to them or another cutscene is started.