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Name of your game. This name will also be used for the projectfile.
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Quality (Resolution). Can be
(420)320x200 up to (1890)1440x1080. You need to make this choice BEFORE you create your first room.
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No
Antialias. This is mainly used for classic visual styles where you want the graphics to look pixelated and not smoothed.
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Mute
Music. This will mute the musicplayback everytime a speech sample is being played.
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Icon.
The icon for your executable of your adventure.
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Text on /
off. This chooses if the player will be allowed to disable textmessages on screen. Only for games which have a complete voiceover.
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Drag icons. Sets if the image of an item will be displayed next to the mouseicon when you use an item with a link command.
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Group items. Chooses if item dublicates in the inventory will be grouped.
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Actiontext. Enables or disables the actiontextline in your game (Walkto... Use Blah with...). You can adjust the height of the textoutput so it will fit to your taskbar.
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Silent delete. There will be no confirmations for deleting stuff in the editor.
(!!)
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Infotext. Enables some informations which are displayed in the room window.
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Fit images. Chooses if empty objects and characteractions will adjust their sizes automaticly to the first image you insert.
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Create backups. Enables automatic backups of your project files (.adv). (Will be stored in "My documents/Point & Click
DK")
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Protect mediafiles. This will encrypt your mediafiles with a generated password so others cannot open the .dat files of your images, sounds ect.
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Loadingimage. Name of an image which will be displayed when the game starts up.
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Settingsimage. Name of an image that will be used for the "Settings.exe" file. This is the files that lets players change the game settings.
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Aspect Ratio. Choose
between 16:9 and 4:3.
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Gamepad -> Mouse. Allows
that the player controlls the cursor with the left stick from a
gamepad.
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Number first object.
The first instance of an object dropped onto a room will be
numbered.
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Autorun on Doubleclick.
Makes the character in game run everytime the player doubleclicks on
something.