Mouse Control 2


A so called intelligent Mouseicon means that the player does not choose the gamecommand anymore. The mouseicon changes automaticly when its over an object, for example a door. (The Open-Icon appears) A doubleclick on the door is supposed to open it. You can also use the right mousebutton as a default for looking at stuff. Items can be used by simply clicking on them without any gamecommand. A click will always work as "use".

This method might be easy for the player but you will lose many possibilities. All actions are predefined. The player only chooses what item he wants to use not how. He can not try to talk to a door, to pickup a person or to open a hamster.