The Characterwindow |
The actions Walk and Talk, Talk , Pickup just as Bored are optional. If real Leftanimations is not selected the images for walking right will be mirrored. Otherwise you will find all Left-Actions at the bottom of the list.
Every action has a Footpoint, a yellow crossair. This is the point where your character stands.
Every character can have a seperate textcolor, a Font and a walkingsound. You can change the walksound during the game with a scriptcommand. Walkspeed will set how fast a character will be.
Characters can change their size in percentage. The startzoom value is the value the character will have at the beginning of the game.
Extras : Do not Zoom locks the size of a character. Memoryresistent will prevent character images from being unloaded and the ghostmode means that other characters can walk through this one.
Helpcross : The button with the Plus sign will make an additional crossair visible. This crossair can help you to adjust your images while creating an animation.
A single character can be dropped more then once into the game. Only these added characters have scripts. The one you created is like a template. Frames can be moved and copied. Every frame can hold a single scriptline which you can edit by doubleclicking on it.
Characters can be ex- and imported .
Extra Animations can be used with the scriptcommand setchar .
The maximum number of characters is 300.