Walkmaps

Every room has its own walkmap. On a walkmap you can choose where a character can walk on and what areas are blocked. What you actually do is to paint a walkable floor into a room. Depending on the detail you need you can activate a double walkmap where the amount of squares is doubled. You can select 3 pen sizes.

Coordinates :
The coordinates you see are the spots where a character is send to by using walkto and beamto scriptcommands.

Walkmapscripts :
Every walkmappoint can have its own script (doubleclick). These scripts will be processed everytime a character walks over this point. You can trigger all kinds of events with this but useally you can use them to define exitpoints that beam you to other rooms. Walkmapscripts can be copied and pasted and even used as a brush. With this you can easily make a border, for example at a darker area in the room where you want your characters to be darker as well.

Color :
You can change the color of the walkmap. For different background images a different walkmap color might be useful for visibility.