FX Shapes


 

Every room can have up to 3 FX Shapes. An FX Shape is a polygon you place in a room that enables different effects.

Floormirror :
All characters will be mirrored like they are walking on a reflecting floor. The visibility can be adjusted. Floormirrors will be rendered between back- and middle objects. If you want to place something onto the mirror (a carpet for example) use a middle object and set its middle point to the bottom of the room.

Wallmirror :
A wallmirror has a middle point like a middle object which defines the position the mirror is standing on the floor. All character actions will be correctly mirrored. Back becomes front ect. Extraactions cannot be mirrored cause they have no counterpart. In this case the action "Standing Back" will be used. You can adjust an offset for a wallmirror so your characters do not block the mirror effects entirely.

Particlebarrier :
A partilebarrier will kill every particle which contacts it. With this you can create things like a roof which blocks rain.