The Object Window

1. Every object has a maximum of 10 states with each 30 Frames. Every state has its own animationsspeed. The size of an object can be up to 4096x4096 and is the same for all states. You can preview your animation by clicking on the play button.

A single frame in an object or a character can have two different images which can be moved within the frame. With this it is possible to create movement animations without having to create new graphics for each frame.

"Lighted Object" prevents an object from being manipulated by the roomlight color. This means this object will glow in the dark, good for lamps ect..

Objects do not need to have images, they can also be used as a dummy... a clickable area on the screen.

Frames from items, characters and objects can hold one single line of script. This scriptline can be changed by doubleclicking a single frame.

Images (also Sounds) can be dropped right onto frames.

States and frame can be copied by moving them with your mousecursor to a new position.

Important : When you drop an object into a room it will become a Roomobject. You can add the same object more than once to a room, it will be automaticly numbered. Only roomobjects contain scripts.

The Pin Button shows the pivotpoint for the object. This point will be used in the game for rotating and scaling the object.

The maximum number of objects is 2000.