The Characterwindow

1. Every character has a bunch of actions of which 10 can be renamed. Similar to objectstates every action has 30 frames and each frame can hold up to 2 different images. One difference is that every action has its own width and height. You can preview all animations by clicking on the playbutton.

The actions Walk and Talk, Talk , Pickup just as Bored are optional. If real Leftanimations is not selected the images for walking right will be mirrored. Otherwise you will find all Left-Actions at the bottom of the list.

Every action has a Footpoint, a yellow crossair. This is the point where your character stands.

Every character can have a seperate textcolor, a Font and a walkingsound. You can change the walksound during the game with a scriptcommand. Walkspeed will set how fast a character will be.

Characters can change their size in percentage. The startzoom value is the value the character will have at the beginning of the game.

Extras : Do not Zoom locks the size of a character. Memoryresistent will prevent character images from being unloaded and the ghostmode means that other characters can walk through this one.

Helpcross : The button with the Plus sign will make an additional crossair visible. This crossair can help you to adjust your images while creating an animation.

A single character can be dropped more then once into the game. Only these added characters have scripts. The one you created is like a template. Frames can be moved and copied. Every frame can hold a single scriptline which you can edit by doubleclicking on it.

Characters can be ex- and imported .

Extra Animations can be used with the scriptcommand setchar .

The maximum number of characters is 300.