The mousecursor window


  1. The Mousewindow contains all the mouseicons used in your project. The size of any mouseicon is 32x32, no matter how big the images are you are using. There can be 10 different mouseicons, 2 of them are predefined.

S is the default mouseicon. L is the "loading" icon.

Every mouseicon has a maximum of 25 frames and its own animation speed. The backgroundcolor of the preview can be changed by clicking on the color button.

The big panel has a crosshair in it which sets the clicking point of the mouseicon. You can select a gamecommand for each of the mouseicons 1-8. To switch between the mouseicons you can either use the right mousebutton (like Sam'n'Max) , the mousewheel or the scriptcommand setmouse , depending on what kind of control you want to use.

Icons and frames can be copied and pasted by moving them with the mouse.

The little hammer buttons displays a preview item next to the mouse cursor. You can change the position of this item. This is the position items will have when they are used in a game and displayed nect to the cursor.