The Taskbar
The taskbar is the area you see on the bottom of your screen in your game. It can be disabled, always enabled or popup just like the windows taskbar. You can also enter a height in pixels for your taskbar.
Technical the taskbar is a room. In the Gamesetup you have to enter the name of the room you want to use as a taskbar.
A taskbar can contain all objects just like any other room, except : It cannot contain characters but it can display an inventoryfield.
A classic usage of such a taskbar you can see in old games like ZakMcKrackon or Maniac Manson, where you have buttons for the different commands and an Inventory. But remember that
here a taskbar is just a room, so you can fill it with whatever you want.
A Mouse controlled Game
The second well known kind of Adventure Controlling is only with a mouse where you switch between the different gamecommands with the right mousebutton just like in Sam&Max.
For such a game you have to create the mouseicons and link these icons to gamecommands.
The taskbar can now be used as an inventoryfield only. Or you create something like in Sam&Max. There you have a Bag-Symbol on the lowerright corner of the screen which opens your inventory.
For that you have to do the following things :
Create a room without a backgroundimage and place an object in it that stands for a bag or what ever. This runs via on (click)
the command Subroom (Rooname)
A Subroom is a room that will be displayed over your actual room. Just like the taskbar a subroom can contain an inventoryfield.
In this Subroom you should place empty objects to the borders, which contain the scriptlines on (mouse) and return() . With that part you can exit a subroom by moving the mouse to the screenborders.
Subrooms can also be used for displaying maps ect..
Important : The images that a subroom uses remain in the systemmemory! So do not create too much subrooms in one game.
Coin-Interface
The Coin-Interface has its name from the game MonkeyIsland 3 where you had a big coin with your actions on it. That menu popped up everytime you rightclicked on an object or character.
Since version 2.2 of the PaC-DK you can enable such an interface on an easy way. Just look into the "Advanced Stuff" Section under Coin-Interface.
Myst-Like Adventure
Its also possible to create an Adventure that has no characters, so you can create a game where you move from one point to another by clicking on doors ect, just like in Myst.
Every Position in the game would be a single room in the Editor. There is a Myst Tutorial on the Homepage of PaC-DK.