Now, if "runaround" is true the cutscene "maynot" will be started and Horst will not walk to the machine. Create the script "maynot" and fill it with
these lines :
"follow" causes a character to walk to the position of another one. In our case Herbert will walk to Horst.
"lookto" causes a character to change his view direction. The two "lookto" instructions will let both characters look at each other.
Step 6 : (Talk to Herbert)
Click on Herbert and add to his script :
  on (mouse)
    showinfo (Herbert ; true)
  on (click)
    follow (self ; herbert)
  on (look)
    speech (self ; Thats Herbert, the fool.)
Instead of a "walkto" instruction the "on (click)" event now contains a "follow" instruction because we don't know the absolute position of Herbert.
Before we call a textscene we provide for eye contact between the two actors. After that the textscene "talkherbert" will be started. Click on Next to see how
you can create this textscene.