![]() To make it visible you have to add the instruction "setobj (money ; 1)" into the cutscene "result", right there where the you open the safe. Create a new item called "money" and use the image "money_item". You should know how to pick up the money and add it to your inventory from the first tutorial! So, good luck ;) The script for the item "money" now gets a "PRESET for Items" (Click on the "Add" Button in the script window and choose "PRESETS" and "Item") just as the item "keycard" has. Don't forget to add an "on(look)" event. |
![]() Every "if" instruction can be used as "ifnot". So, if we try to give Herbert something else he will say that he doesn't need it. |