Roomwindow

The room window

The room window is the place where most of all the other elements of your project will be used. Rooms are not only used for actual places the player can go to, rooms can also contain menues, control elements, maps and everything else you want to use in your game. The size of the room window can be changed. The minimap in the upper right corner can be used to navigate in your room. A room has at least the size of one screen and has a maximum size of 3x2 screens.

Inserting objects and shit :
Every room can have a background image and a paralax background image. You can add these by dragging an image onto the room. The paralax background scrolls slower than the main background image. It also is behind the main backgroundimage so your main background must have transparent areas.

Objects and characters can also be dropped onto the room window. You can adjust their positions with the mouse or the arrow keys. When you move over an object or character the name will be displayed next to the mouse icon. You can also see the name of the element that is behind another element. This element behind can be selected with the middle mousebutton. You can also switch from element to element by using the Page-Up and Page-Down keys.

In the lower right corner of the room window you can change different stats of objects or characters you have selected.

Room light :
The lightbulp button over the minimap will let you select the color for the room light. This color can also be changed within the game.

Fullscreen Mode :
Use the Fullscreenbutton in the upper right corner of the minimap to enter fullscreen mode.

Roomobjects :
When you add an object to your room it becomes a roomobject and has its own script. The state of your object can be changed. The setting "locked" will prevent your object from changing its position.
Every object has a viewstyle which selects where according to your character the object is located. Always behind your character, always in front of your character or middle. The last option enables a middlepoint you can drag up and down. Objects are bound to their rooms and cannot leave them.

Characters :
When you add a character to a room you actually add it to your game in generell. Characters can go to other rooms with the beamto scriptcommand. You can select the direction your character will look to when the game starts and also decide to make him/her unmoveable. Character positions are handled with walkmap coordinates and not pixel positions.

Room window modes :
In the main toolbar you can activate different modes for the roomwindow. Read the next pages for more information.
You can switch the roomwindow modes with the keys F5-F9.