General

Project Setup - General

1. Name of your game. This name will also be used for the projectfile.
2. Quality (Resolution). Can be (420)320x200 up to (1890)1440x1080. You need to make this choice BEFORE you create your first room.
3. No Antialias. This is mainly used for classic visual styles where you want the graphics to look pixelated and not smoothed.
4. Mute Music. This will mute the musicplayback everytime a speech sample is being played.
5. Icon. The icon for your executable of your adventure.
6. Text on / off. This chooses if the player will be allowed to disable textmessages on screen. Only for games which have a complete voiceover.
7. Drag icons. Sets if the image of an item will be displayed next to the mouseicon when you use an item with a link command.
8. Group items. Chooses if item dublicates in the inventory will be grouped.
9. Actiontext. Enables or disables the actiontextline in your game (Walkto... Use Blah with...). You can adjust the height of the textoutput so it will fit to your taskbar.
10. Silent delete. There will be no confirmations for deleting stuff in the editor. (!!)
11. Infotext. Enables some informations which are displayed in the room window.
12. Fit images. Chooses if empty objects and characteractions will adjust their sizes automaticly to the first image you insert.
13. Create backups. Enables automatic backups of your project files (.adv). (Will be stored in "My documents/Point & Click DK")
14. Protect mediafiles. This will encrypt your mediafiles with a generated password so others cannot open the .dat files of your images, sounds ect.
15. Loadingimage. Name of an image which will be displayed when the game starts up.
16. Settingsimage. Name of an image that will be used for the "Settings.exe" file. This is the files that lets players change the game settings.
17. Aspect Ratio. Choose between 16:9 and 4:3.
18. Gamepad -> Mouse. Allows that the player controlls the cursor with the left stick from a gamepad.
19. Number first object. The first instance of an object dropped onto a room will be numbered.