Touch Support

To make a game work flawlessly on a touchscreen you might want to alter some minor things.

First you should check with if_touch if there is a touchscreen present, and if it is enable some options in your game.

Mostly any adventure can be properly played on a touchscreen but some things might feel a little bit strange :

- Taskbar : Useally the taskbar pops up the cursor moves to the lower boundary of the screen. On a touchscreen this is kinda stupid. Instead you could a anywhereobject button at the lower screen which calls popuptaskbar to make the taskbar appear. Another alternative would be to recreate a taskbar by using only anywhereroom objects and make this menu slidable. There is an example demo on sliders on the homepage.
- Mainmenu : You should ad an anywhereroom button that uses popupmenu to open the mainmenu, so there is no need to hit the ESC key.
- Doubleclick instead of rightclick : Actions like opening the coin menu should be called with a doubleclick instead of a rightclick.