Timer

In some cases you want to trigger an event with a delay. You can create a timer quite easy, for example in a walkmapscript :

timer (10) cutscene (eventscript)

10 seconds after a character walks over this certain walkmappoint the cutscene eventscript will be started. You can only use one scriptcommand for each timer. Maximum number of active timers is 100. During cutscenes and textscenes all timers will be paused.